The White Room (5)

An interactive story for readers.
"Let's look for clues and weapons," you say.


You're investigating one half of the room, while the boy focuses on the other half. In your side, there are several hooks attached onto the wall with nothing hanging on them. There is a large glass table with a small stool tucked under it. The table is sparkling clean, empty and reflecting the green lights from the machines.

Those bizarre washing machines glued to the walls. They capture your attention. You want to examine them closer, but they're too high up - away from your reach.

You attempt to push the table, but to no avail.

"Hey, can you help me?" You ask.

"Sure, just a sec."

Moments later, the boy joins your side.

"Look what I found," he says, holding up a thin piece of paper with the numbers '5-1-2' written on it.

"What's that?"

"I dunno. It might be useful later on."

"Okay, just help me push this thing."

Together, you push the glass table against the wall successfully. You climb on the table - yet the machine is a bit further up.

"Pass me the stool," you instruct.

The boy hands you the mini stool, which you place on the surface of the table. Climbing onto the stool, you're face-to-face with the strange glowing machine. It's a big black box with several buttons and a green ring for a mouth. The ring is bright and intense, its light searing into your retinas and almost blinding you.

"What do you see?" The boy asks.

"So far, nothing."

You cross your arms in front of you, shielding yourself from the penetrating light. Inside the ring, it appears to be completely black, just like its exterior. There are ten buttons aligned above the ring with symbols on each of them, looking like this:


"Hey, I was thinking, we should give each other names," the boy says.

"Okay, what do you want your name to be?"


While he's thinking, you decide to press the buttons on the machine.
Which buttons do you push?
V, I, II
Press all the buttons!
No buttons. Don't risk it.
Published: 2/5/2019
Bouquets and Brickbats